![]() ![]() Multiple combat gauge distances will be specified with a numerical value, e.g. Ĭistances can be measured at any time, and can be measured out in different increments, so long as the total does not exceed the specified distance. For example, if an operative is going to be moved a distance of 3. Many rules, such as a Normal Move or ability, will have a distance requirement. When measuring distances to and from operatives, measure from the closest part of the bases of operatives, rather than the miniature. If a rule states that something must be ‘within’ a certain range, it is in range if the closest part of its base is no more than the specified distance. If a rule states something must be ‘wholly within’ a certain range, it is in range if every part of its base is no more than the specified distance. An operative is always within and wholly within range of itself. ![]() Warhammer 40,000: Kill Team uses six-sided dice (D6). Rolling a dice will give you a value, known as the result, which will determine the success or failure of your operatives’ deeds. In such cases, roll one D6 and halve the value (rounding fractions up) to determine the result. Many rules require a certain result to succeed, such as attacking. For example, to make a successful roll, you might need a 3+. This means the result must be three or higher to succeed, so a dice roll value of 3, 4, 5 or 6 succeeds, whereas a dice roll value of 1 or 2 fails. Some rules allow you to re-roll a dice roll. ![]()
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